A computer game has been designed primarily for use in management training, and focusses the player's particular attention on the interference between successive processes. The game simulates weekly progess, the player determining the resource levels and hours of work. He receives in return a summary containing a complete breakdown of the week's progress together with both planned and actual costs. Altogether seven component processes of the construction procedure are simulated, all different in character, each one following its predecessor by a fixed length buffer. Planned values of the work parameters are available to the players, but adherence to them will inevitably lead to poor overall performance because of random progress functions introduced to simulate unforeseen eventualities (machine breakdown, bad weather, inavailability of materials, etc.). Each player controls his own construction project and at the end of the game the various strategies adopted and results obtained can be used as stimuli in a group review. /Author/

  • Corporate Authors:

    American Society of Civil Engineers

    345 East 47th Street
    New York, NY  United States  10017-2398
  • Authors:
    • Harris, F C
    • Evans, J B
  • Publication Date: 1977-9

Media Info

Subject/Index Terms

Filing Info

  • Accession Number: 00165336
  • Record Type: Publication
  • Report/Paper Numbers: ASCE 13186 Proceeding
  • Files: TRIS
  • Created Date: Mar 14 1978 12:00AM