Computer simulation using virtual environments (VE) has become a key element in training and war-gaming, and has been made possible by the continuing growth in computing power, the development of high-performance visualization software, and advances in distributed interactive simulation. This paper explores the potential of VE-based simulation applied to the development of future ship systems, presenting the vision of virtual prototyping and issues related to the use of virtual worlds in simulation. A brief status report of related ongoing programs in the US Department of Defence is given and results of initial simulation-based design applications in support of actual design projects are presented. The paper addresses the promising new technology of virtual prototyping as much more than a design tool; all life cycle phases will benefit and some phases will be revolutionized.

  • Supplemental Notes:
    • ICCAS 94, 8th Intl Conf on Computer Applications in Shipbuilding; 5-9 Sept 1994; Bremen, Germany. Sponsored by Bremer Vulkan Verbund AG and Kockums Computer Systems AB. Procs. Publ by Berry Rasmusson Reklam AB, Sweden, ISBN 91- 630-2762-3. Vol 2, p 14.39 [19 p, 11 fig]
  • Authors:
    • Jons, O P
  • Publication Date: 1994


  • English

Subject/Index Terms

Filing Info

  • Accession Number: 00710836
  • Record Type: Publication
  • Source Agency: British Maritime Technology
  • Files: TRIS
  • Created Date: Aug 14 1995 12:00AM