It is becoming common for ship's officers and pilots to attend special simulator courses to learn the handling of new ships or the navigation of particular channels. A simulator can be defined as any likeness of an object or objects, thus a simple drawing of a ship's bridge is a form of simulation, as is a function diagram or a small-scale model; full-scale models or 'mock-ups' are more advanced types of simulators. However a simulator is more commonly taken to be a more complicated set of full-scale models in combination with small-scale models, which usually have the ability to respond to different manoeuvring actions with changes in the instruments or the surroundings. It is usual to differentiate between three areas of use for simulators: for technical development, for education and training, and for experiments and research on the man/machine interface. This article is concerned mainly with education and training but will also touch on research; technical simulation, for example evaluation of a ship's hydrodynamic attributes, will not be dealt with. So far the most common use for simulators has been in the education and training of officers and pilots but there have been very few systematic evaluations of the effectiveness of this form of training and some basic views on learning processes are of interest in understanding how simulators should be used.

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  • Corporate Authors:

    Royal Institute of Navigation

    1 Kensington Gore
    London,   England 
  • Authors:
    • Ivergard, TBK
  • Publication Date: 1975-7

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  • Accession Number: 00099886
  • Record Type: Publication
  • Source Agency: Royal Institute of Navigation
  • Files: TRIS
  • Created Date: Sep 30 1975 12:00AM