The various disciplines which together are generally referred to as cybernetics, including adaptation, learning, self-organization, self-repair, game playing by machines, pattern recognition, and artificial intelligence, have been generating interest for the past two decades. It is one purpose of this book to explore these concepts under one cover and present a framework wherein these topics can be united. Another purpose is to present some of the applications of cybernetics that have emerged thus far. Finally, the reader is provided with some of the background necessary to carry out further work in these areas. The book is organized into roughly three major sections: (1) Motivation, basic tools, and definitions; (2) specific system examples; and (3) neural models and pattern recognition. The prerequisites for using the book are switching theory, a reasonable background in probability or random signal theory, and some familiarity with computer programming.

  • Supplemental Notes:
    • This is a part of the Prentice-Hall Information and System Sciences Series.
  • Corporate Authors:

    Prentice-Hall, Incorporated

    Route 9W
    Englewood Cliffs, NJ  United States  07632
  • Authors:
    • Glorioso, R M
  • Publication Date: 1975

Media Info

  • Pagination: 259 p.

Subject/Index Terms

Filing Info

  • Accession Number: 00097236
  • Record Type: Publication
  • Source Agency: ASME Journal of Mechanical Engineering
  • Files: TRIS
  • Created Date: Jul 29 1975 12:00AM