PLANNING GAMES

The six papers presented at the seminar describe various aspects of planning games. The Milton Keynes Gaming Simulation Model is described which is designed to examine the effects of rapid urban development on those concerned with changes that result in the well being of the new town. One paper examines the question of why it is easier to represent social or economic phenomena using simple games than it is using complex computer models. The policy resolution analysis, interactive simulation and evaluation (P.R.A.I.S.E.) is described which is derived from a synthesis of current planning theory and planning practice, and provides a capability in choosing among quantitative and non-quantitative factors, as perceived in relative terms by those who bear the consequences in a context of dynamic behavioral interaction. The paper entitled "Reminiscing about the Future: New Language for Citizen Participation in Planning", sets forth its central thesis and describes the circumstances in which gaming simulation can be successfully employed. The paper on "The Simulation of Vernacular Urban Growth" sets forth the theory which underlines the design and use of gaming-simulation methods. "The Parallel Game", discusses games in a learning mode, the preconceptions and original outcomes, the operational game, and the time variable.

  • Supplemental Notes:
    • Presented at Seminar H of the PTRC Summer Annual Meeting, Warwick University, England, 8-12 July 1974.
  • Corporate Authors:

    Planning and Transport Res and Computation Co Ltd

    167 Oxford Street
    London W1R 1AH,   England 
  • Publication Date: 1974-7

Media Info

  • Features: Figures; References; Tables;
  • Pagination: 66 p.

Subject/Index Terms

Filing Info

  • Accession Number: 00096306
  • Record Type: Publication
  • Report/Paper Numbers: PTRC/P/96
  • Files: TRIS
  • Created Date: Sep 10 1975 12:00AM