This paper provides a summary of the Author's experiences as Ship Design Manager of the DDGX during feasibility studies and concept design. DDGX has established several new technical and programmatic approaches to early stage ship design. In addition, DDGX is the first major ship design project initiated since the Naval Sea Systems Command reorganization. Thus, the DDGX Project serves as an excellent case study to address "What It Is Like To Design A Naval Ship In NAVSEA Today." The paper addresses two major topics: 1) The teamwork required between the "Ship Design" and "Combat System Engineering" efforts; and 2) The Interrelationships among functional design, ship integration, and systems engineering. The scope of the task to design a surface combatant ship from the statement of need to ship delivery will be discussed as well as the role of systems engineering and methods to ensure that the ship is designed as a system. The Author presents specific examples of a functional instead of a systems approach to ship design. The significance of a ship design philosophy in determining the character of a new design is emphasized. The Author concludes that NAVSEA designs good ships, and he also concludes that NAVSEA can, and must, design better ships. Specific recommendations are provided.

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  • Supplemental Notes:
    • Presented at ASNE Day, 30 April-1 May 1981. Session Title: Ship Design II, Paper No. 1.
  • Corporate Authors:

    American Society of Naval Engineers

    Suite 507, 1012 14th Street, NW
    Washington, DC  United States  20005
  • Authors:
    • GRAHAM, C
  • Publication Date: 1981-2

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Filing Info

  • Accession Number: 00330907
  • Record Type: Publication
  • Files: TRIS
  • Created Date: May 21 1981 12:00AM