Implementing a GPU-based numerical algorithm for modelling dynamics of a high-speed train

This paper discusses the initiative of implementing a GPU-based numerical algorithm for studying various phenomena associated with dynamics of a high-speed railway transport. The proposed numerical algorithm for calculating a critical speed of the bogie is based on the first Lyapunov number. Numerical algorithm is validated by analytical results, derived for a simple model. A dynamic model of a carriage connected to a new dual-wheelset flexible bogie is studied for linear and dry friction damping. Numerical results obtained by CPU, MPU and GPU approaches are compared and appropriateness of these methods is discussed.

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  • English

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  • Accession Number: 01663850
  • Record Type: Publication
  • Files: TRIS
  • Created Date: Feb 7 2018 3:00PM