Designing Serious Games for Safety Education: “Learn to Brace” versus Traditional Pictorials for Aircraft Passengers

This article explores the design and evaluation of serious games for safety education (SGSE), which are used to prepare people to prevent and/or handle risky situations. The author offers a comparison of SGSE with traditional education materials used in the considered domain and considers game effects in relationship to psychological variables that influence human behavior in risky situations. The paper also extends the theoretical grounding for the design and evaluation of SGSE and applies the proposed approach to the design of "Learn to Brace," the first serious game dealing with a major aviation safety issue (brace positions). The results of the study show that the Learn to Brace game is more effective than traditional pictorial aircraft safety cards in terms of learning and changing perspectives on safety.

Language

  • English

Media Info

Subject/Index Terms

Filing Info

  • Accession Number: 01602097
  • Record Type: Publication
  • Files: TRIS
  • Created Date: May 24 2016 9:24AM