Developments in virtual reality and collaborative rail training

Training is a key element in the continuous improvement of safety and operational efficiency in railways. Maintaining motivation for training and skills maintenance where high standards of operation already exist, where improvements are typically incremental, and the frequency of serious incidents is very low, requires ongoing innovation in, training tools, facilities and the associated training methods. Train simulators have been in use in Australia for nearly 20 years providing virtual rail environments for rail training. Sydac has been developing new and continuously refining, commercial computer based rail simulator technology and training tools in Australia for more than 10 years. This paper looks at recent developments in virtual reality (VR) training applications, networking of multiple simulators and the associated developments in action based, reflective and collaborate learning as applied to rail training. This paper uses Sydac’s driver training simulators based training at Australian Rail Group (ARG) and QR; State Rail Authority NSW (SRA) recently commissioned RealityCentre™ rail training applications; and SRA’s upgraded inter-connectable train simulators, developed by SYDAC under contract to SGI, as examples. The paper also highlights some of the rail training specific requirements and lessons learned during the introduction this of new technology.

Media Info

  • Pagination: 11p.
  • Monograph Title: New horizons for rail: CORE 2004: conference on railway engineering, June 20-23 2004, Darwin, Northern Territory, Australia

Subject/Index Terms

Filing Info

  • Accession Number: 01517247
  • Record Type: Publication
  • Source Agency: ARRB
  • Files: ATRI
  • Created Date: Mar 4 2014 8:15PM