Determining the Desired Amount of Parking Using Game Theory
The problem of seeking an optimal parking policy is formulated here as a Stackelberg game between the government and the travelers. The government wishes to encourage transit ridership while keeping a strong urban center; unlike most existing tools that assist in determining parking policies, the proposed game includes an explicit quantitative formulation of the governmental objective. Each traveler wishes to gain a maximum utility from his choice of destination and transportation mode, and the choice distribution of all travelers is obtained by logit model. A fundamental difference exists between game theory practice and common assumptions used in transportation modeling regarding the relationship between a single traveler's utility and the choice distribution of all travelers. This difference is tackled here through the definition of the player that represents the travelers and its objective function. A simple version of the game is tested in 24 imaginary scenarios of transportation and urban conditions.
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Availability:
- Find a library where document is available. Order URL: http://worldcat.org/issn/07339488
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Authors:
- Hollander, Yaron
- Prashker, Joseph N
- Mahalel, David
- Publication Date: 2006-3
Language
- English
Media Info
- Media Type: Print
- Features: Figures; References; Tables;
- Pagination: pp 53-61
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Serial:
- Journal of Urban Planning and Development
- Volume: 132
- Issue Number: 1
- Publisher: American Society of Civil Engineers
- ISSN: 0733-9488
- EISSN: 1943-5444
- Serial URL: http://ascelibrary.org/journal/jupddm
Subject/Index Terms
- TRT Terms: Game theory; Logits; Mathematical models; Mode choice; Optimization; Parking; Parking demand
- Subject Areas: Highways; Planning and Forecasting; Public Transportation; I72: Traffic and Transport Planning;
Filing Info
- Accession Number: 01023402
- Record Type: Publication
- Files: TRIS, ATRI
- Created Date: Apr 28 2006 8:10AM