SIMULATION, GAMING AND TRAINING IN A COMPETITIVE MULTIMODAL MULTICOMPANY INTERCITY PASSENGER TRANSPORTATION ENVIRONMENT

Planning and management in the intercity passenger transportation industry is a highly complex task that is considered by some people to require more awareness of the social, economic and political environment than scientific and rational capabilities. This paper presents an example of simulation gaming as a means to model complexity in transportation analysis, education and training. The simulation deals with different transportation modes and companies in a competitive environment, either regulated or not. In a typical game, players are divided into competing groups, each group being in charge of one company. The companies can represent competing transport modes, or competing companies within a particular mode. The players act as planners/managers responsible for all activities of their respective company. They may pursue different objectives or combinations of objectives. Each run of the game represents one year of operation of all companies. This paper discusses the background, philosophy and objectives of the games in relation to the intrinsic complexity of decision making and the state of development of modelling in transportation. (a)

  • Corporate Authors:

    University of Montreal

    Center for Research on Transportation (CRT)/CIRRELT
    P.O. Box 6128, Station Centre-ville
    Montreal, Quebec  Canada  H3C 3J7
  • Authors:
    • LARDINOIS, C
  • Publication Date: 1988-7

Language

  • Undetermined

Media Info

  • Pagination: 27 p.
  • Serial:
    • Issue Number: 588

Subject/Index Terms

Filing Info

  • Accession Number: 00498572
  • Record Type: Publication
  • Source Agency: Transport and Road Research Laboratory (TRRL)
  • Files: ITRD, TRIS
  • Created Date: Sep 30 1990 12:00AM