Randomized controlled trial to evaluate the effectiveness of a video game as a child pedestrian educational tool

Pedestrian accidents represent a primary cause of injury among school-aged children in the United States. The authors developed a game-based educational tool and evaluated its effectiveness in teaching elementary school children the principles of pedestrian safety. 348 second- and third-grade children in Los Angeles (California) Unified School District were randomly assigned to participate in a traditional didactic session on pedestrian safety or to play Ace's Adventure, an interactive pedestrian safety-oriented video game. Following their tasks, the children's pedestrian behavior was observed on a simulated street set. The didactic group was found to demonstrate a higher mean score increase on pre- and post-test than the video game-playing group. However, children who played the video game exhibited appropriate behavior more frequently than those in the didactic group when exiting a parked car, signaling to a car that was backing up, signaling to a stopped car, and crossing the street. The authors conclude that game-playing and similarly innovative education methods could change approaches to injury prevention and ultimately decrease the burden of injury among children.

Language

  • English

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Filing Info

  • Accession Number: 01532442
  • Record Type: Publication
  • Files: TRIS
  • Created Date: Jul 31 2014 9:15AM